systems.
mechanics.
STRUCTURES
Programming:
Programming appeals to me because it’s logical and immediate. Something either works or it doesn’t.
I love debugging and tracing problems back to their source, isolating faults, understanding why something failed, even though it's a fucking pain sometimes. It feels similar to analyzing systems or behavior. Programming rewards clarity and punishes assumption, which I respect.
Chemistry:
Chemistry fascinates me because it governs everything while remaining invisible. Systems interacting at a level you can’t directly observe, yet everything depends on them. Small changes producing massive effects. Reactions, thresholds, equilibrium.
It mirrors psychology and social systems in a way, inputs, conditions, outcomes, just without emotion muddying the process.
Chess:
Chess appeals to me because it’s cold and unforgiving. There’s no randomness, no hidden variables, no excuses. Every mistake is traceable, and every loss is yours.
I like the discipline it requires. The patience, foresight, restraint. It’s humbling in a way that’s hard to fake. The board doesn’t care about confidence or intention, only accuracy.
Video Games:
I like video games for their competitive structure as much as their systems. Ranked ladders, endless grinds, and measurable improvement keep me engaged.
I enjoy learning mechanics deeply, movement, timing, metas, exploits, and using knowledge to gain an edge. Modding, scripting, and breaking systems interest me because they extend that control, not replace competition.